How Video Games Transform Learning For Students?

As technology keeps evolving at a faster pace, it is difficult to predict as to how tomorrow’s workspace will look like. As new technology like artificial intelligence, Augmented reality, nanotechnology, etc keeps evolving business demands new skills and abilities from the employees which makes it challenging. If you have seen various industries like media, gaming, business, etc for the past 20 years, there has been some improvement. Video games are one of the booming industry.  Video games seem to have a positive effect on the academic performance of the students. Good video games improve attention, motivates the students by creating a meaningful experience. One of the challenging jobs in the education sector is keeping the students engaged in this fast-paced world. Here are some ideas as to how video games help students.

Video Games

Psychological Needs

Incorporating games in education sector does not mean, making students play during school hours. It is all about incorporating the gaming principles in a non-gaming setup. The setup has to be carefully implemented.  Gaming helps to fulfill various psychological needs. Kids, toddlers love to roam about, explore, and act freely and wisely. When it comes to teens, they love video gaming or online gaming like capsa online where they learn challenging skills. Gaming can help students to socially interact and mingle with other students, increases their memory powers, improve their analytical skills, helps them to socially interact which makes it more effective for learning.

Social Interaction

Most of the top organizations like Google, Microsoft is finding these skills to be important for the success of students. It is one of the main reason they are investing in games to teach the child. Games are all about interacting and collaborating either with real life player or with a virtual player where they learn how to navigate through problems and learns a problem-solving technique. One of the research says that students playing prosocial games are more likely to help their fellow mates in real life situations like intervening when a fellow mate is harassed by other students. This is applicable in our daily life too. Students who play video games have close bonding with family, actively involved in school activities, and seem to have positive health.

Improves Academic Performance

A good game is programmed in such a way that students find it challenging. If a game is too easy or too hard, it stands as a sign of demotivation for the students. Teenagers who play video games are performing better in maths, science, and reading. Video games help students sharpen their skills and apply the knowledge they have learned by making them solve quiz solves so that they can proceed to the next gaming level. Also, research says that’s, toddlers who play for at least for at least 5 or 6 hours a week are better in engaging socially and academically than those who play for fewer hours.



Failure is a part and, parcel of life and it is the same with learning. But when it comes to academic performance students start worrying if they fail because it affects their grades. If you expect students to take up new challenges, then it is necessary to teach them that it is okay to fail. Game over option in any game does not mean that it ends. Students have the opportunity to play the game again so that they can fix their mistakes the next time. It is the same with studies. Even if you fail you can take them up again and, rectify it. It also teaches the student to be a critical thinker and helps them sustain for a long time.

Meaningful Experience

Imagine that your kid plays for 5 to 6 hours a day. By the age of 20, they would have spent about 11,000 hours on games which is almost similar to the time they spent on studies. Games help to create a positive culture and, in physical games like football, volleyball you can see students developing teamwork. Games like PBBG, pokemon Go, makes students excited. Gaming transforms the way, students learn. Apart from creating an experience, it also helps students to engage and interact.